{"product_id":"senet-24","title":"Senet #24","description":"\u003ch6\u003e\n\u003cstrong\u003e165 x \u003c\/strong\u003e\u003cstrong\u003e240 mm, 88 pages\u003c\/strong\u003e\n\u003c\/h6\u003e\n\u003ch6\u003e\u003cb\u003eLondon, UK\u003c\/b\u003e\u003c\/h6\u003e\n\u003ch6\u003e\u003cb\u003eQuarterly\u003c\/b\u003e\u003c\/h6\u003e\n\u003ch6\u003e\u003cb\u003eFirst published in 2020\u003c\/b\u003e\u003c\/h6\u003e\n\u003ch6\u003e\n\u003cb\u003eEditor: \u003c\/b\u003eDan Jolin\u003c\/h6\u003e\n\u003ch6\u003e\n\u003cb\u003eArt director: \u003c\/b\u003eJames Hunter\u003c\/h6\u003e\n\u003cdiv\u003e\n\u003cmeta charset=\"UTF-8\"\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003e‘Board games are beautiful’\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eA magazine about the craft, creativity and community of board games. It is named after \u003c\/span\u003e\u003cspan\u003ethe oldest known board game, dating back to around 3,000 BC in Egypt.\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cspan\u003eThis Autumn 2026 edition opens, as usual, with a generous selection of curious and fantastical board games expected over the coming year. Elsewhere, you’ll find features sure to spark a delightful feeling of play: Vital Lacerda, recognised for creating intimidating yet expansive games, discusses his intentions behind the complexities of his world-building and shares the thorough processes that go into bringing his games to life. Hendrik Breuer revisits the 30-year-old game \u003cmeta charset=\"utf-8\"\u003e‘El Grande\u003cmeta charset=\"utf-8\"\u003e’ and commends it for its trust in players to think unconventionally with tactics and in relation to immediate time; and the nuanced differences between video games and board games, but also their surprising ability to coexist and interact together. \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cp class=\"p1\"\u003e\u003cstrong style=\"font-family: -apple-system, BlinkMacSystemFont, 'San Francisco', 'Segoe UI', Roboto, 'Helvetica Neue', sans-serif; font-size: 0.875rem;\"\u003eOn the Journal\u003cbr\u003e\u003c\/strong\u003eAt Work With editor Dan Jolin: ‘It’s a wonderfully social activity—far more so than online video gaming, which has turned pretty toxic in some quarters. If anything, I’d say sitting down at a table with friends, family, or even strangers to share the joy of a board game – whether that’s at home, down the pub, in a board-game café, or at a gaming event – is less ‘geeky’ than sitting at home by yourself and playing on the PlayStation.’\u003cbr\u003e\u003ca href=\"https:\/\/magculture.com\/blogs\/journal\/dan-jolin-senet?_pos=1\u0026amp;_sid=39489181b\u0026amp;_ss=r\" target=\"_blank\"\u003eREAD MORE\u003c\/a\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/senetmagazine.com\" target=\"_blank\"\u003esenetmagazine.com\u003c\/a\u003e\u003c\/p\u003e","brand":"magCulture","offers":[{"title":"Default Title","offer_id":45735072759917,"sku":null,"price":9.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0514\/7889\/files\/Senet_24.png?v=1788353541","url":"https:\/\/magculture.com\/products\/senet-24","provider":"magCulture","version":"1.0","type":"link"}